The Crew: Mission Deep Sea takes the familiar idea of trick-taking and flips it into a team puzzle, where you and your crew silently coordinate to win exactly the right tricks at the right moments as you dive for the lost continent of Mu. It is a follow-up to a Kennerspiel des Jahres winner, and it adds fresh mission twists, so even people who already own the original find new challenges rather than a rehash.
Playing 2 to 5 and packing down to a genuinely pocket-sized box, it is the rare game that is cheap, smart, and endlessly bring-along friendly, whether that is a friend's apartment or a plane tray table.
The limited-communication rules that make it clever can also frustrate players who want to just talk things out, and it is best enjoyed with the same group over many sessions so everyone learns each other's signals. Neither is really a flaw, more a feature of what makes it work.